ABOUT THE AUTHORS
Sydney Hamilton Instructionlal designer I have been developing and facilitating training sessions for over 10 years, with a lot of this experience lying in designing role play scenarios to teach communication, customer service and problem solving skills. Having faced problems with scalability and training implementation across regions, the idea of using VR and AR technologies to create immersive environments for training complex interpersonal skills scenarios is very exciting. |
Ryan Archer Technology integrator and design Teacher As a father of two boys, an educator, and a technologist at an all boys school, I have taken a particular interest in the education of boys and how technology plays an important role in their lives. I believe that virtual and mixed reality technologies will quickly become commonplace in our lives. My interest lies in finding ways to leverage them to enhance learning and provide opportunities for personal and professional growth. |
Ying Gu Chemistry teacher I have wanted to be a teacher ever since I was in Grade 2. I have taught at a BC Offshore school in China and currently teach Chemistry in West Vancouver. I have a knack for creating resources, designing labs, and delivering engaging lessons. At school, students know me as "the fun one that marks hard." Recently, I created a Google Sheets grade book to reflect new assessment practices. In my spare time (though that doesn't really exist these days), I play ultimate and enjoy bouldering. |
Marc Tavares Media technologies specialist I'm an educator and Media Technologies Specialist in higher-ed with an interest in emerging technologies and their potential for learning. I think higher education will be significantly disrupted in the near future and am excited to see how we’ll work alongside AI and use big data to offer better learning experiences. In my spare time, I enjoy consuming a ridiculous amount of Netflix with my wife and cat (and soon to be first child). |
Malorie Fisher Gr. 8 teacher Focusing on integrating technology into my teaching practices for both math and science has allowed me to incorporate a flipped classroom, as well as various STEAM based tools to enhance my instruction. I am very passionate about STEAM integration and project based learning; working with the Merge Cube in my classroom began my interest in learning more about the immersive technology market. Incorporating immersive technology into our classrooms grants students opportunities for endless experiences of experiential learning and to create content like they never have before. |